Keyboard and mouse list
The Roblox description publishes this control list:
| Input | Action |
|---|---|
| Left Click | Punch |
| F | Block |
| Q | Dash |
| Q while ragdolled | Ragdoll Cancel / Evasive |
| Double Tap W | Run |
| G | Ultimate Mode |
| B | Emote Wheel |
How to use each one
Punch is the basic hit. Keep strings short until you know the other player is not holding block.
Block is how you answer a committed approach. Holding it forever does not win; it creates a turn you still have to take.
Dash closes a gap or leaves a bad trade. The same input, pressed while you are ragdolled, is the published cancel. Late cancels leave you on the floor for whoever is nearby.
Double-tap forward to run when you need a longer rotate after you have already picked up Rings.
Ultimate Mode is a high-commitment swing. Public combat notes treat it as a finisher after you already have pressure, not as the first button of a lost fight.
The Emote Wheel is for after the exchange. Opening it in the middle of a string gives the other player a free hit.
Phone, tablet, and controller
The official page says the same game runs on console and mobile. It does not publish a separate touch diagram. In the live client, map punch, block, dash, ragdoll cancel, run, Ultimate Mode, and emotes to the buttons on your screen or controller before you take a serious fight.
Drill
Stand away from the main pile and hit each action once. Then take one duel where the only goal is to cancel every knockdown. Add Ultimate Mode only after that cancel is automatic.
